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  1. Home
  2. Curriculum
  3. Subjects
  4. Computer Science

Welcome to Computer Science

Why do we learn computer science?
Our approach
Year 1
Year 2
Year 3
Year 4
Year 5
Year 6
Year 7
Year 10
Year 11
Year 12
Year 13
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Why do we learn computer science?

We believe in the power of Computer Science as a discipline that will enable students to actively participate and thrive in a world heavily influenced by technology.

At primary level, the computing curriculum at Ark John Keats is designed to develop pupils’ digital competency and instil a sense of enjoyment around using technology, providing opportunities for pupils to use technology to create, manage, organise, and collaborate. We intend for pupils not only to be digitally competent but also to be responsible online citizens. At secondary level, we support students in progressing to higher education and training and with their long-term career aspirations in or beyond the tech-industry: they develop foundational knowledge including how computers work and how data is represented, transferred, processed and stored between computational systems.

We want our students to use technology as a tool for learning and expression in a variety of disciplines and interests, becoming not just consumers of technology, but creators of it. Pupils also learn about the wider issues surrounding the use of technology in society, through engaging in discussions and reflecting upon the ethical, legal and environmental issues, and developing digital literacy through exploring and being critical of the media they consume through various digital platforms.

Our approach

Computer Science is offered as a GCSE and A-Level subject but is not a timetabled lesson at KS3. We meet our curriculum vision and aims for computing in KS3 through our curriculum subjects and drop- down days – known as Pillar Days.

At KS3 we use the ‘Kapow Computing’ programme to support the computing curriculum we deliver. This ensures that there is a progression of knowledge and skills that the children can build on each year. Our curriculum is designed with three strands which run throughout: computer science, information technology and digital literacy.

Year 1

Autumn
N/A
Spring 1 Spring 2
Improving mouse skills Algorithms unplugged
Summer 1 Summer 2
Programming Nee-Bots Introduction to data

All Year 1 subjects Next Year 1 Subject - Physical Education

Year 2

Autumn 1 Autumn 2
Online safety Computing systems and networks
Spring 1 Spring 2
Word processing Algorithms & debugging
Summer 1 Summer 2
Data handling Stop motion

All Year 2 subjects Next Year 2 Subject - Physical Education

Year 3

Autumn
Networks and the internet
Spring 1 Spring 2
Scratch Emailing
Summer 1 Summer 2
Journey inside a Computer Comparison card databases

All Year 3 subjects Next Year 3 Subject - Physical Education

Year 4

Autumn
Further coding with Scratch
Spring 1 Spring 2
Computational Thinking Collaborative learning
Summer 1 Summer 2
HTML Investigating weather

All Year 4 subjects Next Year 4 Subject - Physical Education

Year 5

Autumn
Online safety
Spring 1 Spring 2
Search engines Mars Rover
Summer 1 Summer 2
Programming Music (Scratch) Micro:bit

All Year 5 subjects Next Year 5 Subject - Physical Education

Year 6

Autumn
Bletchley Park
Spring 1 Spring 2
Big Data Big Data 2
Summer 1 Summer 2
Intro to Python Inventing a product

All Year 6 subjects Next Year 6 Subject - Physical Education

Years 7 - 9

Computer Science is offered as a GCSE and A-Level subject but is not a timetabled lesson at KS3. We meet our curriculum vision and aims for computing in KS3 through our curriculum subjects and drop- down days – known as Pillar Days.

At KS3 we use the ‘Kapow Computing’ programme to support the computing curriculum we deliver. This ensures that there is a progression of knowledge and skills that the children can build on each year. Our curriculum is designed with three strands which run throughout: computer science, information technology and digital literacy.

 

Next Year 7 Subject - Physical Education

Year 10

Autumn

Units

Data Storage

Numbers, Characters, Images, Sound, Compression

Programming Fundamentals

Data Types

Additional Programming Techniques

Boolean Logic

Spring

Architecture of a CPU

CPU Performance

Embedded Systems

Memory and Storage

Secondary Storage

Additional Programming Techniques

Arrays

Defensive Design

Summer

Networks and Topologies

Wired and Wireless Networks, Protocols and Layers

Sorting and Searching Algorithms

Testing

All Year 10 subjects Next Year 10 Subject - Physical Education

Year 11

Autumn

Languages

Integrated Development Environment (IDE)

Operating Systems Utility Software

Ethical, Legal, Cultural and Environmental Impact

Additional Programming Techniques

SQL and Records

Spring

Threats to Systems and Networks

Identifying and Preventing Vulnerabilities

Ethical, Legal, Cultural and Environmental Impact

Summer
Revision

All Year 11 subjects Next Year 11 Subject - Physical Education

Year 12

Autumn

Fundamentals of Data Representation

Fundamentals of Programming

Fundamentals of Data Structures

Spring

Fundamentals of Computer Systems

Fundamentals of Computer Organisation and Architecture

Theory of Computation

Fundamentals of Programming

Summer

Fundamentals of Communication and Networking

Consequences of Uses of Computing

Systematic Approach to Problem Solving

Fundamentals of Databases

All Year 12 subjects Next Year 12 Subject - Religious Education

Year 13

Autumn

Computing Practical Project (NEA)

Fundamentals of Data Structures

Fundamentals of Algorithms Theory of Computation

Spring

Computing Practical Project (NEA)

Fundamentals of Functional Programming

Big Data

Summer
Revision

All Year 13 subjects Next Year 13 Subject - Religious Education

  • Chemistry
  • Design and Technology
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